10 Things I hate about Path of Exile

Yes, I have been playing Path of Exile for years and do really have some good POE guides to share on my aosilvers.blogspot.com. Well, all the games have its own disadvantages, hell, even disappointments. So has Path of Exile. Here's my list, not always inside a specific order of annoyance:

1. Unlock Code

OK, unlock code is really a security factor. But because my provider frequently provides different IPs in my experience, which "change my location" (well, areas are often near to one another, under 10km on the map!), I still need to re-go into the unlock code for each region again once PoE was patched. Nice, which makes about 5-8 unlock codes per patch.....



Why will the client/server always reset the codes after each patch Annoying

2. Desync

Hey, yeah, This really is certainly #one in annoyance too!

A minimum of 60% of my deaths on all figures is directly linked to DESYNC. As I realize that a desync formula is important for any game like PoE, WHY the hell has GGG bought the desync formula of DIABLO ONE and set it into PoE???? A minimum of, the final game getting this type of terrible desync formula was Diablo 1. So about fifteen years ago....hello GGG??? Time continues, so also technology...

What strikes me most would be that the client Recognizes that the mobs and also the character are displaced... however it does not update the place for approximately 20 seconds! Furthermore, playing melee figures: I am unable to hit/damage the mobs when they do strike me! 

3. Targetting

Getting difficulty hitting something? Clicking constantly on the mob (targeted, red border!) however your character is just playing around in circles? Transpires with me at 80% of occasions. Maybe linked to desync also, however, I doubt it. Because stopping to click for half another and re-click all of a sudden works not surprisingly. Neither mob nor player is displaced.... odd.

4. Frame Time Issue

I'm not sure how common that concern is, however it strikes all players I regularly play along with. As time passes (less for prime time hrs), the performance parameter "Frame Time(ms)" (F1) increases from about 15 to *any* value (seen greater than 1200 several occasions). Once that happened, Frame Time is jittering a great deal with lots of spikes.



Interestingly, in the event that happens, Frame Rate (fps) and Ping can also be way off (fps shedding from 60 to under 20, Ping from about 50 rising to greater than 100 even seen 500). The greater the peaks, the less responsive the sports client is.

The only real

5. Viability of builds

While PoE has among the greatest versatility in creating your character (build), for finish-game content merely a couple of are viable plus they either require specific passives, uniques, skill-combinations or worse: the mixture of.

As I realize that it is not all poe build ought to be viable, Personally, I think the variance of high-finish figures is a lot under expected with this awesome passive skill tree...

6. Load Time

Load Time Diablo 3: Under one minute.

Load Time PoE: Greater than 3 Minutes.

Improved after defragging those-files, but nonetheless near to intolerable. Honestly, GGG....loading about 1GB of information into memory takes greater than FOUR Occasions more than your nearest rival? Consider that...

7. Uniques

Searching for the listing of uniqueness, I have the sensation that about 1/3 of uniqueness might be deleted from PoE and never just one player would even note it. This is extremely bad as especially individuals appear to decrease using the greatest chance.



In the rest, another 1/3 is well for leveling but fails for top-finish figures. This really is OK as twinking is another essential component in games like PoE.

In the last 1/3, about 50 % is completely overpowered and is preferable to other things for each character. This really is crazy and in some way disappoints. Another half is overpowered but necessitates the build of the character to adjust to it. So basically, this 1/sixth of uniques necessitates the player to obtain the unique after which produce the character for this..... Nice, but questionable...

8. The problem of Scepter of God (Normal and Cruel)

As I realize that the Scepter of God is (presently) the final part of each difficulty level which should be hardest for that reason, I truly do not understand the problem on Normal and Cruel. Honestly, Scepter of God is much more difficult compared to most areas of Act 1 within the next difficulty level. And Dominus? Hey, on Cruel, he undoubtedly tougher than Merveil on Cruel! So dealing with Cruel is harder than playing the entire Act one in Cruel difficulty whatsoever???

So, I expect probably the most player to merely wipe through their Dominus fights on Normal and Cruel simply to proceed.... which is really upsetting me.

9. 5-/6-L Products

As I realize that these products (five to six LINKED sockets) should be rare, I honestly do not understand why they clearly are rarer compared to best OP uniques. I have not seen any 5-L item shedding (would they whatsoever? OK, I only saw TWO OP uniques shedding in additional than ten days play altogether....) rather than saw a 6-L Item myself except videos.

Getting 5-L by Orb of Fusing also appears desperate, already blow diet program them without avail.

OK, players playing 10 hrs PoE each day may be "indifferent" about this, but players about 4hours each day also need to acquire some outstanding products in under 2 several weeks of playing (every single day), and this will cost a lot of my PoE Currency, making money is always not easy in Poe.

10. Ground targeted skills versus. targetting mobs

You will find relatively good skills which allow you to target whether mob or someplace on the floor. Examples: Shield Charge, Cyclone. For Shield Charge, this perfectly is sensible. For Cyclone? It wiped me several occasions when I excepted to pick a place on the floor, but all of a sudden my character attacked a mob right into a big horde..... congratulations. And So I think it is important to rework a number of individuals skills to simply target ground, not mobs.

During the beta, all we've got was "It is simply a beta, have patience and wait." Since we are playing the "released" form of the sport, what exactly are we awaiting now? Most issues that exist are in possession of been for a lengthy some time and still go neglected. Must we watch for Subscription-based PoE to ensure that these to be fixed? Using the way this game goes, it'll never have that far.

Comments

  1. Interesting to find an article about how you hate Path of Exile. By the way, @Playerauctions is currently running a Path of Exile giveaway. 2 Winners will get $60 each and thought you and your audience might find it interesting.

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  2. I think players need POE Currency in the game, so I will recommend a website called IGGM that can provide them with POE Currency.

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