Showing posts from May, 2016

Albion Online Balance And Simple Suggestion -

Albion Online: Game Changing, Skill Based, Abilities And Customization -

Albion Online Arcane Staff: Some Quality of Life Improvements -

Albion Online: Some Shortage

Albion Online Reroll and Money Sink Brainstorm -

Albion Online PvP/PvE - the New Death Mechanic Conflicting -

Albion Online vs Ultima Online -

Albion Online Beta Feedback -

Albion Online: How to Make Combat More Rewarding -

Albion Online: If Broadsword not Viable -

Albion Online: the little hope I have -

My Thoughts For Albion Online -

Albion Online Arcane Armory Guide -

Albion Online - Throwing Weapons Strategy -

Albion Online: My Ideas For The Arcane Staff -

Tank/Paladin tips - help them be better at Tanking? -

Leaked 3.3 Final Fantasy XIV Patch Notes -

Need I Spend My Money on Albion Online

I was just seriously bored and needed something to play. First thing I did was create and delete my first character only to read the warning on the patcher the next time I opened the game. Why? Because my friend started at different area and I had no idea how to meet up other than reroll starting area.

The flexibility of the character customization is really nice. The progression and fame system (I've only got to Tier 3 weapons/armor) feels satisfying for now. The sheer amount of things to do seem exciting and I could see how this game could be really fun with a decent sized guild. However, you're right. I don't think I'll have enough time to really get the most out of this game. Although for now staying in the green zones and crafting up gear and working towards some goals seems pretty chill and casual.

Ha, no worries about deleting your first character. Depending on which founders pack you picked, the rewards aren't all that great and there will be server wipes b…

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Extend Albion Online Beta until November

Currently, Albion Online is planning to be released around August, 1st according to the "Road to Release" thread.

I however think this is a really bad idea because the new World of Warcraft expansion "Legion" will be released August, 30th. So firstly, the multi-million dollar marketing campaign preceding its launch will basically drown out any competition. Additionally you have the "Warcraft" movie in June that will create loads of hype for the franchise and has its eyes set on getting as many mainstream movie-goers into the Warcraft game as possible. So releasing Albion Online right in the middle of Blizzard's marketing extravaganza will not help Albion at all.

Trying to release the game earlier won't help either because Blizzard is currently making headlines with Overwatch, Hearthstone, the Tracer controversy, the Nostralrius controversy, the Warcraft movie, and Legion updates, to the point that it is hogging the spotlight from everything else.

The Current State of Albion Online

I'm a player that's been there for the entirety of the open beta, and I enjoy the game very much.

In fact, I enjoy the game so much that it is the only game that keeps me interested at the moment ( along eve online).

I've got a bunch of friends I convinced the game was dope, and represented the experience we were expecting from a MMORPG ; and since a couple of months, I'm in fact just waiting for the game to be released so my friends could join me in game.
So I'm pretty much hoping that they will stick to their schedule and release the game in the whereabouts of August, but since they said that there will be wipes before the launch and it's been a while since there was one, I'm having doubts; and wonder if the game will be ready.

since the developer posted their "road to release" schedule and their release date faq, there hasn't been any update on that, the release date wasn't re-scheduled, or re-confirmed ( even if I undestand that they d…

Albion Online is in a unique situation since there is a gear ceiling determined by tiers

There's no endless progression through added weapons and armors like in traditional themepark MMOs. Item power stretches out the limited progression available and rewards players dedicated to a single item class (e.g. leveling all bows).

The current implementation does make a lot of sense, it's just majorly intransparent and unintuitive. I would much rather like to see badges/masteries introduced that are limited to a single item (no item lines) that have fixed, predefined values attached.

1. Item power should be completely scrapped. Item quality (which should be unlocked by crafting upgrades and not reroll spam) will give a flat bonus to any relevant attributes.
2. At certain progression stages, players unlock a mastery for their weapons/armors. Each level of mastery adds a predefined amount of damage/healing/HP/armor/mres to any item in the same progression path.

As of right now, item power decays significantly with tiers. Going from T4 to T5 leaves you with about 15% more i…