Path of Exile Guide - The Leech Slayer

Hey guys, I have been playing Path of Exile 3.2 for weeks and my favorite character is Slayer, maybe I am not a super player of PoE, but I do have some thoughts on Slayer leeching, and I'd like to share my tips with all of you.

You know, I definitely believe that Slayer is definitely the easiest method to do this because Slayer leech is totally OP within the lab for traps and also the spikey harm to Lazaro and argus, but the actual way it works is actually complicated. I didn't really comprehend it myself until I just read up about all the mechanics and built a spreadsheet to describe it. Since the remainder of you will be leeching with time just like a noob together with me next patch, I believed I'd share my insights into Slayer leech since I've observed many people about this sub don't really comprehend the weird leech mechanics. Sorry for that wall of the text adopted with a spreadsheet, however it takes that to know everything IMO.


If you're mapping like a slayer, you are able to most likely assume you've your full max leech rate whatsoever occasions. However, if you're killing bosses (the only factor that ever kills my slayer) leech is a lot harder to help keep max. That's why the facts matter.

So the way in which leech works in Path of Exile is actually complicated and unintuitive when it's not instant. Some contributors to just how much you leech are: just how much damage you need to do, just how much "damage leeched as life" you've, just how much "increased existence leeched per second" you've, and just how much "% of maximum existence per second to maximum leech rate". All of them do kinda weird stuff that isn't apparent using their wording, and you may find out about that here: https://pathofexile.gamepedia.com/Leech

My TLDR of this page is that this:

Just one hit results in a single demonstration of leech that regenerates basics worth of 2% of the existence per second for any duration based on just how much total health the leech stack may be worth.

Just how much damage you probably did for the reason that single hit multiplied from your leech ("damage leeched as life") may be the ONLY factor whatsoever within the Time period of that leech instance. It's no effect whatsoever about how much existence per second that leech hit provides you with, ONLY how long it lasts.

For those who have 1000 existence, hit for 1000 damage, and also have 100% leech, you'll regenerate 2% of the existence (20 hp) per second for 50 seconds.


If you wish to regen greater than 2% of the existence per second for each hit you need to do to some mob, you ought to get the "increased existence leeched per second" stat. This value boosts the regeneration of every leech stack through the number of the stat you've but has no effect on the duration. It can make you leech more health in the same damage you probably did. Large values of the (as with the Slayer talent Brutal Fervour) be very convenient should you attack gradually or simply don't do much damage yet. Vaal pact doubles whatever your worth of this stat is.

For those who have 1000 existence, hit for 1000 damage, have 100% leech, and also have 100% elevated existence leeched per second, you'll regenerate 4% of the existence (40 hp) per second for 50 seconds.

Finally, these single leech instances stack till you have enough to achieve your maximum leech rate. The bottom max leech rates are 20% of the total existence, but this is often elevated as much as 29% around the tree and Vaal pact can double that to no more than 58%.

Slayer leech is special for 2 reasons. First, the leech stacks you will get whenever you do damage all disappear whenever you achieve full health without "Endless Hunger". This enables a Slayer to have their huge regeneration from leech for any couple of seconds if your boss moves away. Endless hunger also provides you with 20% leech in your overkill damage. 20% leech is a big amount so that as we learned above that provides an insanely lengthy duration (but small magnitude) leech stack. Map monsters are often overkilled for huge leech stacks, but when you're likely to be fighting someone else in charge it's really a wise decision to carry along a Writing Jar Flask which creates 2 worms with 1 HP on use that offer an insanely big overkill which will regeneration you for minutes.

The only method that you could leech greater than your maximum leech rates are by getting elevated recovery of existence, that is supplied by a couple of sources, particularly (Scion) Trickster and also the Soul of Akaali Pantheon power. When you get 100% elevated recovery you can get as much as 116% of the existence regenerated per second by the leech. 

All this is weird, and altering different stats does weird stuff that you wouldn't expect, and so I chose to make this spreadsheet to alter the different values to obtain a sense of things:

The bottom values I joined there's a tooltip in my ice crash lab player because it looks, early league, after I start uber lobbying, however, you should alter the harm, attack speed, and leech modifier figures.

I attempted to describe all the calculations which I use within there, however, the training it trained me is this:

Slow, hard-hitting skills (like Ice Crash) make the most of slayer leech much better than fast, small hitting skills (Cyclone, blade flurry). Should you overkill some worms out of your earthworm flask by having an Ice Crash, that leech can last more than a minute with shitty gear. Should you cyclone through them it will likely be nearer to ten seconds. The faster you attack, the less slayer over leech is different from the regular leech. With early league gear, cycling someone else in charge having a two-hander provides you with a leech that just lasts around 2 seconds, so overreach is hardly noticeable. My ice crasher's leech can last for 8 seconds on the very first day of the league.

If you're not attacking particularly rapidly (also known as not using cyclone), you receive a huge take advantage of elevated existence leeched per second even when you're carrying out a shit lot of damage because it will require a lengthy time to develop your leech stacks to max otherwise. Also, if you're likely to use flask worms for overkill to supply a baseline regeneration on your own, you're only getting a measly 2% regeneration per second per earthworm unless of course, you receive some elevated existence leech per second. The primary causes of this would be the Slayer talent, the force void cluster, the Carnage heart amulet, and Cherribrum's body armor.


Ice crash (using Hrimsorrow mitts) works more effectively for sustaining leech more than every other skill I understand of because it's quite simple to scale for giant, slow hits. 208% base damage at level 20 is insane, it enables hate aura to basically be considered a 36% MORE damage multiplier as your damage is pure cold. Stacking cold pen basically doubles the result of hate on bosses. Since ice crash advantages of elemental conversion scaling, you'll have a 6 link of strong more multiplier gems that improve your damage (Ice Crash, Melee Phys, Get married, Ele Focus, Conc Effect, Cold pen) without getting to make use of such things as multistrike that improve your DPS but decrease your single hit damage. I would need to write another giant publish to completely explain why ele conversion (especially to cold) is really good, so I'll let it rest there for the time being.

Finally, like a general Slayer tip, you are able to develop a slayer almost completely generically for just about any 2 handers using just about any skill. I personally use this base tree every league with slight modifications for which weapon type I wish to focus on www.poeurl.com/bDIy. As lengthy while you gain levels the various support gems, I'm able to be running uber lab as full conversion ice crash after which change out my primary skill links and my mitts and become mapping as full Phys cyclone. It's an insanely good league starter should you either don't understand what you're likely to a method to play and have different skill/weapons in your mind for various purposes.

The type is AnubisMF and also the account is MastermindPK. The tree is accurate however the gear isn't balanced for resists and also the gems besides individuals within the 6 link are wrong. I'll most likely place a rough guide together sooner or later. You can ask every other question you've and I'll try my favorite to reply to!

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Comments

  1. huh, and I wanted to learn here also about the gear pieces for slayer... oh well, too bad :(

    ReplyDelete

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