While I haven't seen unplayable lag since Alpha (I missed Faye's launch so not sure how it handled) it was a far more limited size than what we will expect at release. With the No Man's Sky debacle I know they planned for 13,000 players on day one and got 500k players (they only had 1 part time network guy allotted at launch, and hardly the only problem they had with the game but that can be discussed in another thread).
As each game title gets released they get absolutely slammed (and makes life terrible for games the required to be online) as players in general are devouring content faster than ever, and leaving for the next game just as quick. Compounding to Albion's potential popularity at launch is the fact this will be one of the most comprehensive games available for the mobile/tablet market.
A bad launch for any can be fairly disastrous for the player base and sticks in peoples minds for years to come (error 37 anyone?). Any chance of some reassurances @Bercila…
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