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Showing posts with the label unique situation

Albion Online is in a unique situation since there is a gear ceiling determined by tiers

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There's no endless progression through added weapons and armors like in traditional themepark MMOs. Item power stretches out the limited progression available and rewards players dedicated to a single item class (e.g. leveling all bows). The current implementation does make a lot of sense, it's just majorly intransparent and unintuitive. I would much rather like to see badges/masteries introduced that are limited to a single item (no item lines) that have fixed, predefined values attached. 1. Item power should be completely scrapped. Item quality (which should be unlocked by crafting upgrades and not reroll spam) will give a flat bonus to any relevant attributes. 2. At certain progression stages, players unlock a mastery for their weapons/armors. Each level of mastery adds a predefined amount of damage/healing/HP/armor/mres to any item in the same progression path. As of right now, item power decays significantly with tiers. Going from T4 to T5 leaves you with about 15% ...