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Showing posts from April, 2017

Albion Online Zerg Healing Guide

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As many of you know people have complained about zergs and zerg mechanics forever now. Zergs still dominate the world in most situations. SBI did try to manage the zergs by adding zerg mechanics increasing most AOE damage affects depending on the amount of people you hit with the AOE. This is a great way to allow smaller groups to fight zergs. So this time AOSilver will tell you some useful tips about the zerg healing, with this guide, you guys will understand the zerg healing more deeply All AOE healing abilities are capped to 5 targets, why? This is a sort of anti zerg mechanic however due to the randomness of how AOE heals chose to heal their targets, it mainly makes AOE heals relatively useless. If AOE heals would target the 5 lowest health players in the circle it wouldn't be that bad, but so far I have no clue who the heals target, it definitely isn't based on missing health. If AOE damage spells do more damage to more people but AOE heals just only heal 5 and it

Why We Call Albion Online A "Sandbox" MMO?

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All players would like to call Albion as one of the best mmo game in 2017, but not all the guys know why we call Albion ''Sandbox" game instead of a RPG. Today, AOSilver will tell you the reason: Just thought I would throw my 2 cents of experience in on the sandbox vs themepark. A Sandbox mmo is a game where there is no linear progression (Set Path) for all players to follow. You start in the game and decide from there where you are going and what you want to be. The quests are lacking on developer side because in a sandbox a lot of the content is supposed to be created by the players (Role-players and such). A Themepark mmo sets all players on a set path.. You choose your class and from there you follow the same path as anyone else that shares your class. You typically start same place and complete quests in specific areas (due to level restrictions) until you can proceed to the next level and so on until end game. The content is developer created and is set u

The Real Issues/Meanings of Fast Travel in Albion

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Albion Online is very popular among many Sandbox game, some players write to us last week, wanting to know the real meanings/issuess of fast travel. Here AOSilver will talk about the kernel of fast travel in the game. The real issue with fast travel is it takes an entire player set out of the open world. This is important for a few reasons. 1. It makes gatherers the only rabbit for wolves to hunt. The deer could be there, but they have been given the ability to Teleport. This is why you see gatherers getting so upset at people wanting a change to red/yellow zone reputation loss and lock out. They think it will be open season on them. However what they fear the most will happen. The only people pvping in red zones will be ganker's that learn how to bypass the reputation lockout and the only person for them to hunt will be gatherers. Isnt that ironic? Just so were clear in the old betas there were a lot more than just gatherers and gankers who try to kill them in red zones